
A good game for two players. The play consists of two phases of 13 tricks. The aim of phase one is to improve your hand by capturing trumps and high cards that can be used to win tricks during phase two. The player who takes more than 6 of the final 13 tricks scores for the hand. They score 1 point for each trick taken above 6 tricks. The winner is the first player to reach 11 points.
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Brisbane Cards house rules for German Whist:
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Mobile Applications:
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Example of play – phase 1
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Example of play – phase 2